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Madden NFL 2007

QB On Target- WROA0R
When this Madden card is used, your Quarterback will have 100% accuracy for an entire half. This makes sure that all your passes will be right on point.

Mistake Free- XL7SP1

Using this Madden Card will make it impossible for you to throw an interception or fumble the ball for an entire half.

Lame Duck- 5LAWO0

This Madden Card will force your opponent to throw nothing but lob passes for a half. This gives the defense more time to react to the ball, and leads to more deflections and interceptions.

Run to Daylight Tips

When using Lead Blocker Control, you have a number of different block types that you can use. The trick to effective blocking learning when to use the different blocks. Impact blocks (Up on the Right Stick) are better suited if you have a size advantage against the player you are blocking, while Cut Blocks (Down on the Right Stick) are better if the defender is bigger than you. Turn Blocking (L2 and R2) works best for offensive linemen when they are trying to create an interior hole for the running back. If you ever find yourself beaten and you must resort to dirty tactics, then Holding (L1) might be your only option!

When running with the ball, you are going to have to get creative in order to beat the NFL’s best defenders. The Highlight Stick is the best way to beat a defender in the open field. Pressing Up on the Highlight Stick will cause the ball carrier to play to their strengths and attempt to either power through or quickly shake past the defender. Left, Right, and Back on the Highlight Stick will make the ball carrier do a quick juke move in the specified direction, these moves are great for keeping your opponent guessing.

Cut Moves (L1 and R1) are a quick way to change the direction of the ball carrier without having to lose too much speed. If you are running in a certain direction and the defense is closing in, cutting in a different direction can be a great way to slip past the defenders. These moves are best done by quicker running backs with high agility ratings.

When the running back has the ball in the backfield, you can use the Cut buttons (L1 and R1) to slip through the holes in the offensive line. These moves are known was Behind the Line Jukes, and they can only be triggered when the ball carrier is approaching the offensive line. These moves allow the ball carrier to turn his hips and squeeze through small holes in the offensive line that normally he would not be able to get through.

Hint - Performance Institute Revisit
You can use performance institute more than once in one week during the superstar mode and Hall of Fame modes. To use the performance institute more than once in one week (this assumes if your agent lets you use it) first go to your schedule and simulate up to the day that you have your game, then go to the performance institute and do your normal drill. Now go to your schedule and start your game, but when you get to the kickoff, quit and go back to the performance institute and you should be able to attend once more (before the game).

Hint - Keep Influence Points In SS Mode
When you finish a game in Superstar mode do not save or turn off the PlayStation2. Do all the practices and gameplans and start the next game. Do the coin toss and choose to receive or kick or direction depending on coin toss. When you get to the screen with the play the coach picked for the kickoff, pause game play. Save the game and then turn off the PlayStation2. When you turn the game on and load Superstar mode, you should have all of your influence points and role points from the previous game. For example, if you finished game 1 with 100 influence points, you will have 100 influence points at the start of game 2 to build on.

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